Deskripsi Pekerjaan
Informasi lengkap tentang posisi dan persyaratan
Ringkasan Yukerja
Lowongan Technical Artist di Fishing Planet kami kurasi dari Himalayas (kategori Teknologi & IT). Posisi ini ditandai sebagai remote — pastikan timezone dan syarat lokasi kandidat di deskripsi resmi. Yukerja.com bukan pemberi kerja — lamaran diproses di situs sumber resmi.
We are committed to continuous improvement, providing our team with the resources, tools, and environment they need to build stable, rewarding, and long-term careers — while creating ambitious games that players want to return to again and again.
We are seeking an experiencedTechnical Artist to join us. You will act as the bridge between art and engineering, ensuring the seamless integration of assets, optimizing performance, and pushing the visual boundaries of our projects.
Your Impact:
- Support content Art and Development divisions in achieving visual and technical results.
- Utilizing Unity technical tools and solutions (help in development is a plus) to solve performance issues while executing artistic and game vision
- Cooperate with Art and Development divisions to identify and create art-pipeline optimizations and tools for new and existing production workflow
- Optimize memory and game performance by realizing artistic and gameplay intentions within project constraints
- Real time monitoring performance of the levels and game
- Cooperate with Development division to implement any complex art features
- Create and maintain technical art documentation.
General requirements and skills
- VFX\SFX setup \ implementation \ optimization
- Particles, Rigging experience and understanding
- Lighting, Rendering and Post effects experience and understanding
- HDRP \ URP pipelines \ Legacy pipeline
- Multiple platforms optimization experience and understanding
- 3D modeling and texturing pipelines experience and understanding
- 2D assets pipeline understanding ( sprites, scripts, etc )
- Technical support with UI\UX implementation
- Animation pipelines understanding
- Level Art experience and understanding, support and collaboration with the Art division.
- Feeling and understanding of the lighting techniques ( positions, setting up, technical requirements and optimization, baking, light and reflection probes, etc )
- Modeling experience, understanding of geometry requirements and techniques
- Texturing experience, understanding of textures and materials requirements and techniques
- Rigging and skinning understanding
- Shaders setup and scripting
- Animation technical support
- Experience with setting up modular contractors: geometry setup, prefab setup, material blending techniques
- Basic C# scripting ( for interfacing with gd team, tools, pipeline development)
- Texture Compression by Platform expertise
- Version control Experience (git/svn/perforce/plastic)
- Performance optimization skills (understanding of batching techniques, instancing, light baking, polycount budgets, ram,vram usage consideration)
- Shaders creation, optimization and scripting
- Vector and linear math understanding
- Medium C# or C++ scripting ( for interfacing with gd team, tools, pipeline development)
- Collaborate with a passionate, talented, and global team that has already delivered a game played by 35M+ people.
- Work on a multi-platform, multiplayer experience with ambitious scope and long-term potential.
- Enjoy a 4-day work week and a strong commitment to work-life balance, ensuring you can thrive both professionally and personally.
- Join a culture built on P.R.O.G.R.E.S.S., where passion, responsibility, openness, growth, respect, efficiency, player-focus, and agility drive everything we do.
Originally posted on Himalayas